was doing a FX for ingame cinematics and also helped a bit with the real-time fx in unreal engine.
I'm very proud that i was a part of this series as it true broke some new ground in the animation industry,
We didn't have a lot of FX on this one. But im proud of every wee smoke puff i made :D
wop wop! Did a bit of layout and a lot of the FX on this one. Super happy that the fans gave it such a warm welcome. Congrats to everyone else who worked on it! now let's play some magic!
in the past three years i was lucky enough to meet up with Saber Jlassi and we started forming an idea of an online school. Together with Igor Zanic we made that idea into reality.
I’m current mentoring two classes with one class in development. will share more when we have more info.
And im responsible for the creation of the promotion videos together with Saber.
We currently have a lot of classes in development with various instructors so stay tuned.
My involvement here was more from a mentoring and helping standpoint. I helped with some smoke and pyro workflows.
This one was fun. I was responsible for creating loopable sprites for the fire and flamethrower fx.
Didn’t do a lot of work here besides a few generic smoke stacks that you see for a few seconds. Even tho my involvement was small it feels like a ride since i was sitting right next to where the project was made.
Did various fx for the first season of kiss me first. Can’t even remember them all. But it was a lot of magic particle work to ocean sims to exploding planets.