I recently gave a talk at the Game Developers Conference (GDC) about a super cool software called Axiom. Axiom is a sparse GPU-accelerated volumetric deterministic fluid solver developed by Matt Puchala.
Basically, Axiom is a tool that lets you create some awesome fluid simulations for games and visual effects. And the best part? It's compatible with Houdini, so it's super easy to integrate into your existing workflow.
During my talk, I demonstrated some of the amazing things that Axiom can do, including a collection of simulations created by a range of clients, from big-time AAA studios to freelancers like me. One of the things that sets Axiom apart is its shape preservation feature, which keeps the same movement for different simulations, making it easier than ever to create complex and realistic fluid effects.
If you're into game development or VFX, I highly recommend checking out Axiom. It's got simple workflows and complex results, and it's definitely a game-changer in the world of fluid simulations.
Big thank you to SideFX for invite!